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	<title>Pixel Perfect Gaming &#187; Mac</title>
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	<link>http://webguyunlimited.com/pixelperfectgaming</link>
	<description>Your Resource for Video Game News &#38; Reviews!</description>
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		<title>Midnight Mansion 2: The Haunted Hills Now Available</title>
		<link>http://webguyunlimited.com/pixelperfectgaming/?p=8626</link>
		<comments>http://webguyunlimited.com/pixelperfectgaming/?p=8626#comments</comments>
		<pubDate>Fri, 27 Aug 2010 17:02:33 +0000</pubDate>
		<dc:creator>STGuy1040</dc:creator>
				<category><![CDATA[Euro]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Actionsoft]]></category>
		<category><![CDATA[Midnight Mansion 2]]></category>

		<guid isPermaLink="false">http://webguyunlimited.com/pixelperfectgaming/?p=8626</guid>
		<description><![CDATA[Midnight Mansion 2: The Haunted Hills by Actionsoft is finally available for the Mac. Our hero, Jack Malone, is ready for an all-new adventure filled with creatures, puzzles and traps. Pixel Perfect Gaming had the pleasure of reviewing Midnight Mansion and previewing Midnight Mansion 2; both are excellent games containing countless hours of gameplay. You [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/08/mm2header.jpg"><img class="size-full wp-image-8627 aligncenter" style="border: 2px solid black;" title="mm2header" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/08/mm2header.jpg" alt="" width="649" height="129" /></a></p>
<p>Midnight Mansion 2: The Haunted Hills by Actionsoft is finally available for the Mac. Our hero, Jack Malone, is ready for an all-new adventure filled with creatures, puzzles and traps. Pixel Perfect Gaming had the pleasure of reviewing Midnight Mansion and previewing Midnight Mansion 2; both are excellent games containing countless hours of gameplay.</p>
<p>You can read our review of the original Midnight Mansion here: <a href="http://webguyunlimited.com/pixelperfectgaming/?p=4718">Midnight Mansion Review</a></p>
<p>You can read our preview of Midnight Mansion 2: The Haunted Hills here: <a href="http://webguyunlimited.com/pixelperfectgaming/?p=7703">Midnight Mansion 2: The Haunted Hills</a></p>
<p>You can purchase Midnight Mansion 2: The Haunted Hills for Mac for $25.00 at Actionsoft&#8217;s <a href="http://www.actionsoft.com/games/midnightmansion2/">website</a>.</p>
<p><span style="color: #333333;">i</span></p>
<h1 style="text-align: center;">Click on Thumbnail Images to Enlarge</h1>

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		<title>Q&amp;A with Amanita Design; Jakub Dvorsky speaks out against rampant pirating of Machinarium. Where do you stand on the issue of piracy?</title>
		<link>http://webguyunlimited.com/pixelperfectgaming/?p=8299</link>
		<comments>http://webguyunlimited.com/pixelperfectgaming/?p=8299#comments</comments>
		<pubDate>Sat, 07 Aug 2010 21:36:33 +0000</pubDate>
		<dc:creator>STGuy1040</dc:creator>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Interview with Amanita Design]]></category>
		<category><![CDATA[Jakub Dvorsky]]></category>
		<category><![CDATA[pirating of Machinarium]]></category>

		<guid isPermaLink="false">http://webguyunlimited.com/pixelperfectgaming/?p=8299</guid>
		<description><![CDATA[In a recent Press Release dated August 5th, Jakub Dvorsky of Amanita Design announced concerns regarding the rampant piracy of Machinarium. According to Jakub, their estimate of feedback from players who actually own the game is only 5-15%. In an effort to combat piracy, Amanita Designs is offering a special deal they believe pirates can&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/08/m6.jpg"><img class="size-large wp-image-8304 aligncenter" title="m6" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/08/m6-1024x646.jpg" alt="" width="689" height="332" /></a></p>
<p>In a recent Press Release dated August 5th, Jakub Dvorsky of Amanita Design announced concerns regarding the rampant piracy of Machinarium. According to Jakub, their estimate of feedback from players who actually own the game is only 5-15%.</p>
<p>In an effort to combat piracy, Amanita Designs is offering a special deal they believe pirates can&#8217;t refuse: receive the latest version of Machinarium and its fantastic soundtrack for only $5.00 (Windows, Mac OSX, or Linux platforms).</p>
<p>PixelPerfectGaming.com contacted Jakub at Amanita Design to ask a few important questions regarding the recent pirating of Machinarium. Gamers are concerned that developers like Amanita Design may change their mind about DRM free games and adopt a more corporate approach. We decided to get to the bottom of things.<br />
<span style="color: #333333;">i</span></p>
<h1 style="text-align: center;"><span style="color: #ff0000;">Interview with Jakub Dvorsky of Amanita Design</span></h1>
<p><strong>PPG:</strong> Recently, on August 5th, Amanita Design released an announcement regarding the pirating of Machinarium. We weren&#8217;t aware of this problem ourselves. When did Amanita Design become aware of this problem?</p>
<p><em><span style="color: #ff0000;"><strong>Jakub Dvorsky:</strong></span> Pirates started to work hard immediately after the release of the game so hundreds of download links for the full free game appeared on the web almost instantly and we knew that.</em></p>
<p><strong>PPG</strong>: If you don&#8217;t mind divulging your methods, how was Amanita Design able to track down the people pirating the game?</p>
<p><em><span style="color: #ff0000;"><strong>Jakub Dvorsky: </strong></span>Well, I wrote to our press release that it&#8217;s only our estimate &#8211; it means we didn&#8217;t use any scientific method to define that number. <img src='http://webguyunlimited.com/pixelperfectgaming/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  The estimate is based on the huge amounts of download links and we also spent some time reading forums all over the web where people discussed the game and where they downloaded it.</em></p>
<p><strong>PPG:</strong> What is your opinion of the people pirating your title?</p>
<p><em><span style="color: #ff0000;"><strong>Jakub Dvorsky:</strong> </span> I&#8217;m quite forgiving, because I used to be a pirate as well. I think it has something to do with the age &#8211; when I was young I had no income, but plenty of time to play many games so I was pirating it. Now I earn money so I pay for games and I hope everybody else who start making money realize that it&#8217;s time to stop stealing and start supporting the development of the games he likes.<br />
</em></p>
<p><strong>PPG:</strong> Going forward, how will this affect future Amanita Design titles and its pledge to stay DRM free?<br />
<span style="color: #ff0000;"><br />
</span><em><span style="color: #ff0000;"><strong>Jakub Dvorsky</strong>:</span> I can assure you that nothing will change. We will continue developing  cross-platforms independent DRM free games. Despite the piracy our games  sell well and we are thankful to all people who paid us and supported us.</em></p>
<p><strong>PPG:</strong> On a more positive note, can you tell our readers what future titles Amanita Design has in development? We&#8217;re hoping a sequel to Machinarium is being considered.</p>
<p><em><span style="color: #ff0000;"><strong>Jakub Dvorsky:</strong></span> It&#8217;s too early to reveal anything, I&#8217;m sorry:)</em></p>
<p><strong>PPG:</strong> Thank you for taking the time to answer our questions. PixelPerfectGaming.com  fully supports anti-piracy efforts and wishes Amanita Design luck in its endeavors to eradicate it.<br />
<em><br />
<span style="color: #ff0000;"><strong>Jakub Dvorsky: </strong></span>Thank you very much!</em></p>
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		<title>Midnight Mansion 2: The Haunted Hills (Preview) Mac/PC</title>
		<link>http://webguyunlimited.com/pixelperfectgaming/?p=7703</link>
		<comments>http://webguyunlimited.com/pixelperfectgaming/?p=7703#comments</comments>
		<pubDate>Tue, 06 Jul 2010 23:54:21 +0000</pubDate>
		<dc:creator>STGuy1040</dc:creator>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[Actionsoft]]></category>
		<category><![CDATA[Midnight Mandion]]></category>
		<category><![CDATA[Midnight Mansion 2]]></category>

		<guid isPermaLink="false">http://webguyunlimited.com/pixelperfectgaming/?p=7703</guid>
		<description><![CDATA[Actionsoft, creator of the classic PC/Mac shooter Insectoid, is developing a sequel to Midnight Mansion. You can read our review of the original Midnight Mansion here. Midnight Mansion 2: The Haunted Hills is a continuation of the first game. Our hero, Jack, discovers a hidden passageway in his retirement mansion and decides to investigate. The [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/07/mm2_5.jpg"><img class="size-full wp-image-7707 aligncenter" style="border: 2px solid black;" title="mm2_5" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/07/mm2_5.jpg" alt="" width="551" height="414" /></a></p>
<p>Actionsoft, creator of the classic PC/Mac shooter Insectoid, is developing a sequel to Midnight Mansion. You can read our review of the original Midnight Mansion <a href="http://webguyunlimited.com/pixelperfectgaming/?p=4718">here</a>.</p>
<p>Midnight Mansion 2: The Haunted Hills is a continuation of the first game. Our hero, Jack, discovers a hidden passageway in his retirement mansion and decides to investigate. The sequel to MM offers new enemies (like trolls), brand-new locations to explore, and a host of deadly pitfalls and traps not seen in the original.</p>
<p>The same Montezuma Revenge gameplay that made the original so charming is still intact in this sequel.</p>
<p>MM2&#8242;s release date has not been determined as of this writing, but you can look to PixelPerfectGaming.com for a full feature review in the not-so-distant future.</p>
<h2 style="text-align: center;"><strong>Click on Thumbnail Image to Enlarge</strong></h2>

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<p><strong>Developer&#8217;s</strong>- <a href="http://www.actionsoft.com/games/midnightmansion2" target="_self">website</a></p>
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		<title>Bob Came in Pieces (Review) Mac</title>
		<link>http://webguyunlimited.com/pixelperfectgaming/?p=6141</link>
		<comments>http://webguyunlimited.com/pixelperfectgaming/?p=6141#comments</comments>
		<pubDate>Mon, 24 May 2010 23:10:20 +0000</pubDate>
		<dc:creator>STGuy1040</dc:creator>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[Bob Came in Pieces]]></category>
		<category><![CDATA[Ludosity Interactive]]></category>
		<category><![CDATA[puzzle gaming]]></category>

		<guid isPermaLink="false">http://webguyunlimited.com/pixelperfectgaming/?p=6141</guid>
		<description><![CDATA[Bob is a curious little alien that works for a call center. His friends consider his job boring, but he finds it quite rewarding. One day on his way to work, Bob decides to travel the recommended intergalaxy route, considered safe by many. As Bob finds out, this wasn&#8217;t a good idea. A meteor crashes [...]]]></description>
			<content:encoded><![CDATA[<p>Bob is a curious little alien that works for a call center. His friends consider his job boring, but he finds it quite rewarding. One day on his way to work, Bob decides to travel the recommended intergalaxy route, considered safe by many. As Bob finds out, this wasn&#8217;t a good idea. A meteor crashes into his Hyperdrive 2000, forcing him to crash land on the nearest planet. His ship is still semi-operational, but incapable of leaving the planet&#8217;s atmosphere. Spaceship parts are scattered all about and Bob must retrieve them with your help.</p>
<p>Bob Came in Pieces is a unique puzzle game that uses physics to your (dis)advantage. As a small pod with thrusters, you must navigate through tight tunnels,  push heavy crates (some almost as large as the environment), and solve complex navigation puzzles.</p>
<p style="text-align: center;"><a href="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/05/96382_BobScreenshot2.jpg"><img class="size-full wp-image-6144 aligncenter" style="border: 2px solid black;" title="96382_BobScreenshot2" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/05/96382_BobScreenshot2.jpg" alt="" width="624" height="394" /></a></p>
<p>By chapter two, your little pod (guided by little exclamation marks explaining gameplay) will be shoving boxes out of the way to enter tunnels, pushing balls down wooden tunnels to release log doors, and pushing and then lifting objects out of the way to reach the portal (i.e. exit) at the end of the level.</p>
<p>Surprisingly, the gameplay goes far deeper than mentioned above. Using something called the Ship Builder, this menu screen is where you can outfit your ship with the parts you recover during each level. Your parts act as extensions to your ship, and they can be rotated and stacked based on the puzzle you&#8217;re trying to solve. During Chapter 3, there is a log sitting behind two pieces of metal, but the hole to reach the log is too thin for the craft to reach. By using the Ship Builder (indicated by two wrenches rotating on the playfield) you can stack enough extensions from the parts you found to reach the log.</p>
<p style="text-align: center;"><a href="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/05/bcip3.jpg"><img class="size-full wp-image-6149 aligncenter" style="border: 2px solid black;" title="bcip3" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/05/bcip3.jpg" alt="" width="624" height="394" /></a></p>
<p>It is quite easy to attach the pieces. There is a module window that contains all currently recovered parts. By left-clicking and holding the mouse button over the piece of your choice, a green indicator will appear over your ship showing where the piece can fit. Drag the piece with the mouse over to this indicator and release the button where desired. Easy, simple, and no fuss.</p>
<p>Problem is, your ship will be more difficult to steer depending on where the parts are installed (remember my comment about physics earlier). It won&#8217;t be uncommon to find yourself caught in a tree or sliding down a hill.</p>
<p style="text-align: center;"><a href="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/05/bcip4.jpg"><img class="size-full wp-image-6150 aligncenter" style="border: 2px solid black;" title="bcip4" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/05/bcip4.jpg" alt="" width="624" height="394" /></a></p>
<p>BCIP is very colorful and pleasant on the eyes. Since the polygon count is fairly low for each enviornment, high-end hardware is not needed to run it. The music is a collection of upbeat tunes that really fit the experience. The first few chapters come to mind when Bob begins to explore the planet for the first time. It really draws you in to the experience as you try to navigate a world far more alien than Bob himself.</p>
<p>Bob Came in Pieces is a game the entire family can enjoy. Not only is it fun, but its full of challenges that will keep you busy for hours. Kudos to Ludosity Interactive for a job well done.</p>
<p style="text-align: center;"><a href="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/05/bcip5.jpg"><img class="size-full wp-image-6152 aligncenter" style="border: 2px solid black;" title="bcip5" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/05/bcip5.jpg" alt="" width="624" height="394" /></a></p>
<p>BCIP can be purchased for $9.95 at <a href="http://www.Gamersgate.com">Gamersgate.com</a>.<br />
<strong></strong></p>
<p><strong>Direct</strong>- <a href="http://www.gamersgate.com/DDB-BCIP/bob-came-in-pieces-bundle" target="_self">link</a></p>
<p><strong>Score:</strong> 7 out of 10<br />
<strong>Mike &#8216;STGuy1040&#8242; Pittaro</strong></p>
<p><strong>Platform:</strong> Mac (<em>Also available for PC</em>)<br />
<strong>System specs:</strong><br />
<strong>OS:</strong> Mac OS X 10.4.11 or later<br />
<strong>Processor: </strong>Intel Mac<br />
<strong>Memory: </strong>1 GB RAM<br />
<strong>Graphics:</strong> 128mb video RAM and Shader Model 2.0<br />
<strong>Hard Drive:</strong> 500 MB free space</p>
<p><strong>Publisher / Developer:</strong> Ludosity Interactive</p>
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		<title>Torchlight #1 game on Steam for Mac, $9.95 until end of Sunday</title>
		<link>http://webguyunlimited.com/pixelperfectgaming/?p=5981</link>
		<comments>http://webguyunlimited.com/pixelperfectgaming/?p=5981#comments</comments>
		<pubDate>Sun, 16 May 2010 06:13:47 +0000</pubDate>
		<dc:creator>STGuy1040</dc:creator>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[torchlight]]></category>

		<guid isPermaLink="false">http://webguyunlimited.com/pixelperfectgaming/?p=5981</guid>
		<description><![CDATA[Mac users rejoice. The number one PC dungeon romp has made its way to Mac via Steam, and its on sale for $9.95 until the end of Sunday (today). “We are delighted by the response to Torchlight,” says CEO Max Schaefer. “We’d like to thank the greatest gaming community in the world, Valve, Perfect World, [...]]]></description>
			<content:encoded><![CDATA[<p>Mac users rejoice. The number one PC dungeon romp has made its way to Mac via Steam, and its on sale for $9.95 until the end of Sunday (today).</p>
<p><em>“We are delighted by the response to Torchlight,” says CEO Max Schaefer. “We’d like to thank the greatest gaming community in the world, Valve, Perfect World, World Domination (Mac port), and all our other distribution partners for making this possible.” </em></p>
<p>Visit <a href="http://store.steampowered.com/">http://store.steampowered.com/</a> to sign up for a Mac steam account. Then <strong>head on over to the</strong>- <a href="http://store.steampowered.com/app/41500/" target="_self">Steam store</a> to find out what Mac gamers have been missing.</p>
<p style="text-align: center;"><a href="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/05/E3-bridge-fight-troll-lava.jpg"><img class="size-large wp-image-5985 aligncenter" style="border: 2px solid black;" title="E3-bridge-fight-troll-lava" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/05/E3-bridge-fight-troll-lava-1024x640.jpg" alt="" width="602" height="377" /></a></p>
<p style="text-align: center;"><a href="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/05/E3-stomp-crypt.jpg"><img class="size-large wp-image-5991 aligncenter" style="border: 2px solid black;" title="E3-stomp-crypt" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/05/E3-stomp-crypt-1024x768.jpg" alt="" width="602" height="377" /></a></p>
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		<title>The Humble Indie Bundle &#8211; Pay What You Want (It&#8217;s for charity&#8217;s sake)</title>
		<link>http://webguyunlimited.com/pixelperfectgaming/?p=5777</link>
		<comments>http://webguyunlimited.com/pixelperfectgaming/?p=5777#comments</comments>
		<pubDate>Thu, 06 May 2010 16:54:05 +0000</pubDate>
		<dc:creator>STGuy1040</dc:creator>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Child's Play]]></category>
		<category><![CDATA[Electronic Frontier Foundation]]></category>
		<category><![CDATA[The Humble Indie Bundle]]></category>
		<category><![CDATA[WolFire Games]]></category>

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		<description><![CDATA[Purchase five incredible games and name the price at the same time. The promotion supports two prominent charities &#8212; Child&#8217;s Play and the Electronic Frontier Foundation.  What are you waiting for? Check out the video to see the games on offer, and then head on over to Wolfire to make your purchase. The Bundle offer [...]]]></description>
			<content:encoded><![CDATA[<p>Purchase five incredible games and name the price at the same time. The promotion supports two prominent charities &#8212; <a href="http://www.childsplaycharity.org">Child&#8217;s Play</a> and the <a href="http://www.wolfire.com/humble">Electronic Frontier Foundation</a>.  What are you waiting for? Check out the video to see the games on offer, and then head on over to <a href="http://www.wolfire.com/humble">Wolfire</a> to make your purchase. The Bundle offer ends in five days, so hurry.</p>
<h2 style="text-align: center;"><strong>The Humble Indie Bundle</strong></h2>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="568" height="342" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/M7Aw5C7WQ6g&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="568" height="342" src="http://www.youtube.com/v/M7Aw5C7WQ6g&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Deep Blue Sea 2 for PC Review (Match 3 Fans Go Ahead, Buy it Now)</title>
		<link>http://webguyunlimited.com/pixelperfectgaming/?p=5568</link>
		<comments>http://webguyunlimited.com/pixelperfectgaming/?p=5568#comments</comments>
		<pubDate>Sat, 24 Apr 2010 17:39:52 +0000</pubDate>
		<dc:creator>Triverse</dc:creator>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[artifact]]></category>
		<category><![CDATA[billinger island]]></category>
		<category><![CDATA[deep blue sea]]></category>
		<category><![CDATA[diver]]></category>
		<category><![CDATA[diving]]></category>
		<category><![CDATA[fishdom]]></category>
		<category><![CDATA[hidden object]]></category>
		<category><![CDATA[match 3]]></category>
		<category><![CDATA[naval]]></category>
		<category><![CDATA[puzzle quest]]></category>
		<category><![CDATA[recovery]]></category>

		<guid isPermaLink="false">http://webguyunlimited.com/pixelperfectgaming/?p=5568</guid>
		<description><![CDATA[Deep Blue Sea 2 by The Game Equation, is a unique match 3 game, one that bucks the norm and gives players the option of doing some hidden object searching (which is actually well implemented). The Game Equation took 2 years to develop, polish and tweaking and it shows in the final game. Taking on [...]]]></description>
			<content:encoded><![CDATA[<p>Deep Blue Sea 2 by The Game Equation, is a unique match 3 game, one that bucks the norm and gives players the option of doing some hidden object searching (which is actually well implemented).  The Game Equation took 2 years to develop, polish and tweaking and it shows in the final game.</p>
<p><a href="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/Deep-Blue-Sea-2-2010-04-22-13-37-31-59.jpg"><img class="aligncenter size-medium wp-image-5582" title="Deep Blue Sea 2 2010-04-22 13-37-31-59" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/Deep-Blue-Sea-2-2010-04-22-13-37-31-59-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Taking on the role of Melissa, you embark on a search for her older sibling, Jessica who went missing two years ago.  What sets Melissa off on her quest is a tattered postcard that she receives that seemingly was sent by Jessica, 8 months prior (16 months after she went missing).  Upon arriving at Billinger Island&#8217;s Naval Museum, you are thrust into a wild adventure of diving for artifacts and finding missing items for a forgetful local (which earn you money for buying supplies and also experience for upgrading your divers-more are added as you venture further into the quest).</p>
<p><a href="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/DBS2_story_illu_21.jpg"><img class="aligncenter size-medium wp-image-5581" title="DBS2_story_illu_2" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/DBS2_story_illu_21-240x300.jpg" alt="" width="240" height="300" /></a></p>
<p>What separates Deep Blue Sea 2 from other similar titles is the inclusion of the hidden object levels (which are optional).  Taking on the challenge of finding the missing items gives you money that you can use to purchase much needed supplies to continue recovering artifacts that you need to complete the various match 3 levels.</p>
<p>The match 3 gameplay is great, feels right and is a smooth experience.  I really like is that you aren&#8217;t restricted to waiting for the matches to finish to make another like in many games of this type (which can make the play field seem quite hectic if you are a more experienced puzzle gamer).  Since you are diving, you are limited in air supply (you did purchase additional oxygen tanks at the shop right?) so recovering the artifacts can become hectic and sometimes worrisome when you are nearing the end of your oxygen (don&#8217;t worry, no one drowns here, you simply return to the surface and must restart the level if you run out of air).</p>
<p><a href="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/Deep-Blue-Sea-2-2010-04-22-13-39-24-56.jpg"><img class="aligncenter size-medium wp-image-5570" title="Deep Blue Sea 2 2010-04-22 13-39-24-56" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/Deep-Blue-Sea-2-2010-04-22-13-39-24-56-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>As you play, new divers will make themselves available to you and this becomes another unique feature that is missed in other match 3 games.  Not only does choosing the right diver come into play but you need to make sure they are upgraded accordingly because later levels can become quite a challenge if you aren&#8217;t using the right diver.  While not on the level of something like <a href="http://webguyunlimited.com/pixelperfectgaming/?p=490" target="_blank">Puzzle Quest: Challenge of the Warlords</a>, it is still a welcome addition and one that makes you wish more publishers would push the envelope of match 3 gaming.</p>
<p><a href="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/Deep-Blue-Sea-2-2010-04-24-12-24-52-99.jpg"><img class="aligncenter size-medium wp-image-5577" title="Deep Blue Sea 2 2010-04-24 12-24-52-99" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/Deep-Blue-Sea-2-2010-04-24-12-24-52-99-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Match 3 fans will love Deep Blue Sea 2, hidden object fans will want to try the demo out first but they may find they are fans of the other casual genre too.  Bottom line, casual game fans will find something in Deep Blue Sea 2 that will make them want more so get it now.</p>
<p>Review by Carl &#8220;triverse&#8221; Williams</p>
<p>Rated 8 out of 10</p>
<p>Deep Blue Sea 2 by The Game Equation &#8211; <a href="http://www.deepbluesea2.com/" target="_blank">website</a><br />
Genre: Match 3/Hidden Object<br />
Available: Now<br />
Platform: <a href="http://www.deepbluesea2.com/" target="_blank">Windows</a> and <a href="http://www.deepbluesea2.com/mac" target="_blank">Mac OSX</a></p>

<a href='http://webguyunlimited.com/pixelperfectgaming/?attachment_id=5570' title='Deep Blue Sea 2 2010-04-22 13-39-24-56'><img width="150" height="150" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/Deep-Blue-Sea-2-2010-04-22-13-39-24-56-150x150.jpg" class="attachment-thumbnail" alt="Deep Blue Sea 2 2010-04-22 13-39-24-56" title="Deep Blue Sea 2 2010-04-22 13-39-24-56" /></a>
<a href='http://webguyunlimited.com/pixelperfectgaming/?attachment_id=5571' title='Deep Blue Sea 2 2010-04-22 13-42-11-20'><img width="150" height="150" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/Deep-Blue-Sea-2-2010-04-22-13-42-11-20-150x150.jpg" class="attachment-thumbnail" alt="Deep Blue Sea 2 2010-04-22 13-42-11-20" title="Deep Blue Sea 2 2010-04-22 13-42-11-20" /></a>
<a href='http://webguyunlimited.com/pixelperfectgaming/?attachment_id=5572' title='Deep Blue Sea 2 2010-04-22 13-42-18-71'><img width="150" height="150" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/Deep-Blue-Sea-2-2010-04-22-13-42-18-71-150x150.jpg" class="attachment-thumbnail" alt="Deep Blue Sea 2 2010-04-22 13-42-18-71" title="Deep Blue Sea 2 2010-04-22 13-42-18-71" /></a>
<a href='http://webguyunlimited.com/pixelperfectgaming/?attachment_id=5573' title='Deep Blue Sea 2 2010-04-23 23-50-48-76'><img width="150" height="150" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/Deep-Blue-Sea-2-2010-04-23-23-50-48-76-150x150.jpg" class="attachment-thumbnail" alt="Deep Blue Sea 2 2010-04-23 23-50-48-76" title="Deep Blue Sea 2 2010-04-23 23-50-48-76" /></a>
<a href='http://webguyunlimited.com/pixelperfectgaming/?attachment_id=5574' title='Deep Blue Sea 2 2010-04-23 23-51-42-93'><img width="150" height="150" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/Deep-Blue-Sea-2-2010-04-23-23-51-42-93-150x150.jpg" class="attachment-thumbnail" alt="Deep Blue Sea 2 2010-04-23 23-51-42-93" title="Deep Blue Sea 2 2010-04-23 23-51-42-93" /></a>
<a href='http://webguyunlimited.com/pixelperfectgaming/?attachment_id=5575' title='Deep Blue Sea 2 2010-04-23 23-52-14-73'><img width="150" height="150" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/Deep-Blue-Sea-2-2010-04-23-23-52-14-73-150x150.jpg" class="attachment-thumbnail" alt="Deep Blue Sea 2 2010-04-23 23-52-14-73" title="Deep Blue Sea 2 2010-04-23 23-52-14-73" /></a>
<a href='http://webguyunlimited.com/pixelperfectgaming/?attachment_id=5576' title='Deep Blue Sea 2 2010-04-23 23-53-10-95'><img width="150" height="150" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/Deep-Blue-Sea-2-2010-04-23-23-53-10-95-150x150.jpg" class="attachment-thumbnail" alt="Deep Blue Sea 2 2010-04-23 23-53-10-95" title="Deep Blue Sea 2 2010-04-23 23-53-10-95" /></a>
<a href='http://webguyunlimited.com/pixelperfectgaming/?attachment_id=5577' title='Deep Blue Sea 2 2010-04-24 12-24-52-99'><img width="150" height="150" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/Deep-Blue-Sea-2-2010-04-24-12-24-52-99-150x150.jpg" class="attachment-thumbnail" alt="Deep Blue Sea 2 2010-04-24 12-24-52-99" title="Deep Blue Sea 2 2010-04-24 12-24-52-99" /></a>
<a href='http://webguyunlimited.com/pixelperfectgaming/?attachment_id=5578' title='DBS2_Gameart_HiddenObject2'><img width="150" height="150" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/DBS2_Gameart_HiddenObject21-150x150.jpg" class="attachment-thumbnail" alt="DBS2_Gameart_HiddenObject2" title="DBS2_Gameart_HiddenObject2" /></a>
<a href='http://webguyunlimited.com/pixelperfectgaming/?attachment_id=5579' title='DBS2_gameart_max'><img width="150" height="150" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/DBS2_gameart_max1-150x150.jpg" class="attachment-thumbnail" alt="DBS2_gameart_max" title="DBS2_gameart_max" /></a>
<a href='http://webguyunlimited.com/pixelperfectgaming/?attachment_id=5580' title='DBS2_screenshot_mainmenu'><img width="150" height="150" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/DBS2_screenshot_mainmenu1-150x150.jpg" class="attachment-thumbnail" alt="DBS2_screenshot_mainmenu" title="DBS2_screenshot_mainmenu" /></a>
<a href='http://webguyunlimited.com/pixelperfectgaming/?attachment_id=5581' title='DBS2_story_illu_2'><img width="150" height="150" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/DBS2_story_illu_21-150x150.jpg" class="attachment-thumbnail" alt="DBS2_story_illu_2" title="DBS2_story_illu_2" /></a>
<a href='http://webguyunlimited.com/pixelperfectgaming/?attachment_id=5582' title='Deep Blue Sea 2 2010-04-22 13-37-31-59'><img width="150" height="150" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/Deep-Blue-Sea-2-2010-04-22-13-37-31-59-150x150.jpg" class="attachment-thumbnail" alt="Deep Blue Sea 2 2010-04-22 13-37-31-59" title="Deep Blue Sea 2 2010-04-22 13-37-31-59" /></a>
<a href='http://webguyunlimited.com/pixelperfectgaming/?attachment_id=5583' title='Deep Blue Sea 2 2010-04-22 13-37-42-21'><img width="150" height="150" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/Deep-Blue-Sea-2-2010-04-22-13-37-42-21-150x150.jpg" class="attachment-thumbnail" alt="Deep Blue Sea 2 2010-04-22 13-37-42-21" title="Deep Blue Sea 2 2010-04-22 13-37-42-21" /></a>

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		<title>Diary of a WoW-ddict</title>
		<link>http://webguyunlimited.com/pixelperfectgaming/?p=5398</link>
		<comments>http://webguyunlimited.com/pixelperfectgaming/?p=5398#comments</comments>
		<pubDate>Sun, 11 Apr 2010 20:44:55 +0000</pubDate>
		<dc:creator>STGuy1040</dc:creator>
				<category><![CDATA[Euro]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[world of warcraft]]></category>

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		<description><![CDATA[You&#8217;ve completed the long grind to level 80. Your Death Knight is geared in full epic armor. You spend most of your time in /trade chat bragging about guild runs, Battleground weekend splurges, and about the &#8216;noob&#8217; that recently joined your guild. Life in Northrend (since the Wrath of the Lich King expansion) has been [...]]]></description>
			<content:encoded><![CDATA[<p>You&#8217;ve completed the long grind to level 80. Your Death Knight is geared in full epic armor. You spend most of your time in /trade chat bragging about guild runs, Battleground weekend splurges, and about the &#8216;noob&#8217; that recently joined your guild.</p>
<p>Life in Northrend (since the Wrath of the Lich King expansion) has been fun, but challenging. In fact, your idea of fun nowadays might be chatting with guildies, farming materials like ore, or soloing instances for rare items to pass the time by until the new Cataclysm expansion is released later this year.</p>
<p style="text-align: center;"><a href="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/wow31.jpg"><img class="size-full wp-image-5403 aligncenter" style="border: 2px solid black;" title="wow3" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/wow31.jpg" alt="" width="612" height="457" /></a></p>
<p>Sometimes these activities become mundane and the &#8216;alt bug&#8217; begins to bite us. For the uninitiated (are there any of you left?), an &#8216;alt&#8217; is a new character you create that may be secondary (or more) to your original high level &#8216;main&#8217; toon (the first character you created that made it to level 80). Toon is another way of saying &#8216;character&#8217; in the World of Warcraft (WoW) just to explain the lingo being used.</p>
<p>Veterans of WoW are probably rolling their eyes at this point over the rehashing of commonly known lingo. The purpose of this column is to keep fans of WoW updated on upcoming patch news, expansions, opinions, and personal experiences from the immersive world of World of Warcraft. Plus, it will also serve as a guide to help newcomers not familiar with WoW to grow more accustom to the lingo and game mechanics before taking the plunge.</p>
<p style="text-align: center;"><a href="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/trollwow.jpg"><img class="size-full wp-image-5406 aligncenter" style="border: 2px solid black;" title="trollwow" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/trollwow.jpg" alt="" width="612" height="457" /></a></p>
<p>Join us as we journey into the world of Azeroth where the Alliance and Horde battle for ultimate control. As the impending doom of Cataclysm approaches, a new way of surviving will be required. Will you be ready to survive the cataclysmic environmental changes and new horrors that await? We&#8217;ll be there to share in the experience with you.</p>
<p><strong>Mike &#8220;STGuy1040&#8243; Pittaro</strong></p>
<p><em><strong>World of Warcraft: Cataclysm</strong></em></p>
<p>Blizzard has recently announced its new skill set for the Death Knight in the upcoming Cataclysm expansion. These new skills will strengthen the heroic class as he/she makes his/her journey to level 85 (the new level cap in Cataclysm). Check out the new skills and talents that will be included in the new expansion:</p>
<p>World of Warcraft: Cataclysm will bring with it  several changes to class talents and abilities. In this preview, you&#8217;ll  get a glimpse at some of the new abilities, spells, and talents in store  for the death knight class, along with an early look at some  improvements we plan to make to the rune resource system.</p>
<p><strong><span style="text-decoration: underline;">New Death Knight Abilities</span></strong></p>
<p><strong>Outbreak (level 81)</strong>: Outbreak infects the target with both  Frost Fever and Blood Plague at no rune cost. This ability allows death  knights to apply diseases quickly when they are switching targets or  when their diseases have been dispelled.</p>
<p><strong>Necrotic Strike (level 83)</strong>: Necrotic Strike is a new attack  that deals weapon damage and applies a debuff that absorbs an amount of  healing based on the damage done. For context, imagine that the death  knight can choose between doing 8,000 damage outright with a certain  ability, or dealing 6,000 damage and absorbing 4,000 points in incoming  heals with Necrotic Strike &#8212; the burst is smaller, but a larger overall  amount of healing would be required to bring the target back to full  health.</p>
<p>This ability is meant to bring back some of the old flavor from when  death knights could dispel heal-over-time (HoT) effects. It also gives  the class a bit more PvP utility without simply replicating a Mortal  Strike-style effect.</p>
<p><strong>Dark Simulacrum (level 85)</strong>: The death knight strikes a  target, applying a debuff that allows the death knight to copy the  opponent&#8217;s next spell cast and unleash it. Unlike Spell Reflection, Dark  Simulacrum does not cancel the incoming spell. In general, if you can&#8217;t  reflect an ability, you won&#8217;t be able to copy it either.</p>
<p><strong><span style="text-decoration: underline;">Rune System Changes</span></strong></p>
<p>While we&#8217;re satisfied with the way the rune system works overall,  we&#8217;re making a few major changes to the mechanics that will ultimately  help death knight players feel less constrained. Here&#8217;s the rationale  behind the changes, followed by an explanation of how the new system  will work.</p>
<ul>
<li>In the current rune system, any time a rune is sitting idle,  death knights are losing out on potential damage output. By comparison,  rogues spend most of their time at low energy levels, and if they&#8217;re  unable to use their skills for a few seconds, that energy builds up and  can be spent later, minimizing the net loss from the interruption.</li>
<li>A death knight&#8217;s runes, on the other hand, cannot be used  until they are fully active. If a death knight ever goes more than a few  seconds without spending an available rune, that resource is  essentially wasted. Because the death knight is pushing buttons  constantly, it can be difficult to add new mechanics to the class  because the player doesn&#8217;t have any free global cooldowns to use them.  We can&#8217;t grant extra resources or reduced cost, because there is no time  to spend them. Missing an attack is devastating, and it&#8217;s impossible to  save resources for when they&#8217;re most useful.</li>
<li>Additionally, each individual death knight ability has  a fairly low impact on its own, making it feel like most of the death  knight&#8217;s attacks are weak. The death knight&#8217;s rotations are also more  easily affected by latency or a player&#8217;s timing being just a little off.  At times, it feels like death knights aren&#8217;t able to take advantage of  their unique resource mechanic, which can diminish the fun.</li>
<li>The new rune system will change how runes regenerate, from  filling simultaneously to filling sequentially. For example, if you use  two Blood runes, then the first rune will fill up before the second one  starts to fill up. Essentially, you have three sets of runes filling  every 10 seconds instead of six individual runes filling every 10  seconds. (Haste will cause runes to fill faster.) Another way to think  of this is having three runes that go up to 200% each (allowing extra  &#8220;storage&#8221;), rather than six runes that go up to 100% each.</li>
<li>As this is a major change to the death knight&#8217;s mechanics,  it will of course require us to retune many of the class&#8217;s current  abilities. For example, each ability needs to hit harder or otherwise be  more meaningful since the death knight is getting fewer resources per  unit of time. Some abilities will need to have their costs reduced as a  result.</li>
</ul>
<p><strong><span style="text-decoration: underline;">Talent Changes</span></strong></p>
<p>Next we&#8217;ll outline some of the death knight talent-tree changes  we&#8217;re planning in Cataclysm. This list is by no means comprehensive, but  it should give you a sense of how we&#8217;re intending each death knight  spec to perform.</p>
<ul>
<li>One of the biggest changes we&#8217;re making is converting Blood into  a dedicated tanking tree. While we feel that having three tanking trees  was successful overall, it&#8217;s less necessary in a world with  dual-specialization. In addition, the current breakdown isn&#8217;t as  compatible with the Mastery-based passive talent-tree bonuses we want to  add (see below). We&#8217;d rather spend time tweaking and balancing one good  tanking tree rather than having a tank always wondering if they picked  the &#8220;correct&#8221; tree out of three possibilities.</li>
<li>Blood seemed like the best fit for tanking. Unholy has  always had a strong niche with diseases, magic, and command over pets.  Frost now feels like a solid dual-wield tree with Frost magic damage and  decent crowd control. Blood&#8217;s niche was self-healing &#8212; fitting for a  tank &#8212; as well as strong weapon swings, which could easily be migrated  to Frost and Unholy.</li>
<li>Our plan is to move the most interesting and fun tanking  talents and abilities to Blood. For example, you will likely see  Vampiric Blood and Will of the Necropolis remain, while Bone Shield will  move over from Unholy.</li>
</ul>
<p><strong><span style="text-decoration: underline;">Mastery Passive Talent Tree Bonuses</span></strong></p>
<p><span style="text-decoration: underline;">Blood</span><br />
Damage reduction<br />
Vengeance<br />
<strong>Healing Absorption</strong></p>
<p><span style="text-decoration: underline;">Frost</span><br />
Melee damage<br />
Melee Haste<br />
<strong>Runic Power Generation</strong></p>
<p><span style="text-decoration: underline;">Unholy</span><br />
Melee damage<br />
Melee and spell critical damage<br />
<strong>Disease Damage</strong></p>
<p><strong>Healing Absorption</strong>: When you heal yourself, you&#8217;ll receive an  additional effect that absorbs incoming damage.</p>
<p><strong>Runic Power Generation</strong>: This will function as the name  implies, and the new rune system will make generating Runic Power more  appealing.</p>
<p><strong>Disease Damage</strong>: Unholy death knights will be able to get more  out of their diseases, which are integral to the tree&#8217;s play style.</p>
<p><strong>Vengeance</strong>: This new mechanic is designed to ensure that  tank damage output (and therefore threat) doesn&#8217;t fall behind as  damage-dealing classes improve their gear during the course of the  expansion. All tanking specs will have Vengeance as their second talent  tree passive bonus. Whenever a tank gets hit, Vengeance will grant a  stacking Attack Power buff equal to 5% of the damage done, up to a  maximum of 10% of the character&#8217;s unbuffed health. For boss encounters,  we expect that tanks will always have an Attack Power bonus equal to 10%  of their health. The 5% and 10% bonuses assume 51 talent points have  been put into the Blood tree; these values will be smaller at lower  levels.</p>
<p>You only get the Vengeance bonus if you have spent the most talent  points in the Blood tree, so you won&#8217;t see Frost or Unholy death knights  running around with it. Vengeance will let us continue to design tank  gear more or less the way we do today; there will be some damage-dealing  stats, but mostly survival-oriented stats. Druids typically have more  damage-dealing stats even on their tanking gear, so their Vengeance  benefit may be smaller, but the goal is that all four tanks will do  about the same damage when tanking.</p>
<p>We hope you enjoyed this preview, and we&#8217;re looking forward to  hearing your thoughts and feedback on these additions and changes.  Please keep in mind that this information represents a work in progress  and is subject to change as development on Cataclysm continues.</p>
<p style="text-align: center;"><a href="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/wow1.jpg"><img class="size-full wp-image-5408 aligncenter" style="border: 2px solid black;" title="wow1" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/04/wow1.jpg" alt="" width="612" height="457" /></a></p>
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		<title>Deep Blue Sea 2 Now Available (Press Release)</title>
		<link>http://webguyunlimited.com/pixelperfectgaming/?p=5174</link>
		<comments>http://webguyunlimited.com/pixelperfectgaming/?p=5174#comments</comments>
		<pubDate>Thu, 01 Apr 2010 17:01:02 +0000</pubDate>
		<dc:creator>Triverse</dc:creator>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Casual games]]></category>
		<category><![CDATA[Casual games List]]></category>
		<category><![CDATA[Game Wire]]></category>
		<category><![CDATA[Games industry]]></category>
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		<category><![CDATA[macintosh]]></category>
		<category><![CDATA[match three]]></category>
		<category><![CDATA[pc gaming]]></category>
		<category><![CDATA[puzzle gaming]]></category>

		<guid isPermaLink="false">http://webguyunlimited.com/pixelperfectgaming/?p=5174</guid>
		<description><![CDATA[The Game Equation today announced the launch of new match-3 puzzle game, Deep Blue Sea 2. In Deep Blue Sea 2, players dive underwater to collect buried treasures and ancient artifacts before their tank runs out of air. Players can progress through over 200 levels of match-3 puzzle levels that are easy-to-learn, yet challenging. Players [...]]]></description>
			<content:encoded><![CDATA[<p><span class="Apple-style-span" style="border-collapse: separate; color: #000000; font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;"><span class="Apple-style-span" style="font-family: Georgia, Times, serif; font-size: 13px; text-align: left;">The Game Equation today announced the launch of new match-3 puzzle game,<span class="Apple-converted-space"> </span><em>Deep Blue Sea 2</em>. In<span class="Apple-converted-space"> </span><em>Deep Blue Sea 2</em>, players dive underwater to collect buried treasures and ancient artifacts before their tank runs out of air. Players can progress through over 200 levels of match-3 puzzle levels that are easy-to-learn, yet challenging. Players will also explore three different hand-painted hidden object locations with hundreds of levels. This sequel to the original hit game,<span class="Apple-converted-space"> </span><em>Deep Blue Sea</em>, offers fresh match-3 puzzle components, such as board rotations, that divers must use to their advantage to maneuver sea critters and direct treasure and artifacts towards exit slots. Check out the full version of<span class="Apple-converted-space"> </span><em>Deep Blue Sea 2</em>and test out the free demo, here:<span class="Apple-converted-space"> </span><a style="color: #0000ff; text-decoration: underline;" href="http://www.deepbluesea2.com" target="_blank">www.deepbluesea2.com</a>.</p>
<p><em>Deep Blue Sea 2</em><span class="Apple-converted-space"> </span>extends beyond the typical casual games genre with a captivating storyline that creates a sense of adventure. In<span class="Apple-converted-space"> </span><em>Deep Blue Sea 2</em>, players will uncover a mysterious plot surrounding the sudden disappearance of a treasure hunter, Jessica, cast in the original game title. Along the way, players will meet new characters and assemble a crew of colorful divers, each bringing specific skills to aid in increasingly difficult dives. As players collect treasure, they will also be able to purchase new diving equipment, tools and upgrades for future missions.</p>
<p>“We wanted to create a casual game that entertains and enchants both beginners and long-time casual gamers by offering challenging puzzles embedded in an immersive storyline that draws players into the underwater world,” said Brian Meidell, founder of The Game Equation. “We combined updated puzzle components, opportunities for power-ups, an engaging story and detailed graphics to create an original experience that is deeper than the typical casual game.”</p>
<p>For more information and to play the<span class="Apple-converted-space"> </span><em>Deep Blue Sea 2</em><span class="Apple-converted-space"> </span>demo, please visit:<a style="color: #0000ff; text-decoration: underline;" href="http://www.deepbluesea2.com" target="_blank">www.deepbluesea2.com.</a></p>
<p style="margin-top: 0px;"><strong>About The Game Equation</strong></p>
<p>The Game Equation develops casual and indie games for Windows and Mac OS X. Based in Copenhagen, Denmark, the company was founded in 2007 and is currently led by Brian Meidell. Meidell is an experienced developer who worked in the mainstream gaming industry for years prior to developing casual games. The Game Equation has created several casual game titles, including the original<span class="Apple-converted-space"> </span><em>Deep Blue Sea</em><span class="Apple-converted-space"> </span>match-3 puzzler and<span class="Apple-converted-space"> </span><em>Constellations</em>. For more information please visit:<a style="color: #0000ff; text-decoration: underline;" href="http://www.thegameequation.com" target="_blank">www.thegameequation.com</a>.</p>
<p></span></span>
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</p>
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		<title>Max and the Magic Marker (PC Review)</title>
		<link>http://webguyunlimited.com/pixelperfectgaming/?p=5027</link>
		<comments>http://webguyunlimited.com/pixelperfectgaming/?p=5027#comments</comments>
		<pubDate>Fri, 26 Mar 2010 00:33:43 +0000</pubDate>
		<dc:creator>Triverse</dc:creator>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[WII]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[draw]]></category>
		<category><![CDATA[imagination]]></category>
		<category><![CDATA[ink]]></category>
		<category><![CDATA[interact]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[max and the magic marker]]></category>
		<category><![CDATA[pen]]></category>
		<category><![CDATA[platform]]></category>

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		<description><![CDATA[Max and the Magic Marker represents a change in the action-adventure genre of gaming with a not so subtle change in how you tackle the in-game obstacles. Max receives a marker in the mail that will allow anything he draws to come to life, for better or for worse. Obviously the first time Max realizes [...]]]></description>
			<content:encoded><![CDATA[<p>Max and the Magic Marker represents a change in the action-adventure genre of gaming with a not so subtle change in how you tackle the in-game obstacles.  Max receives a marker in the mail that will allow anything he draws to come to life, for better or for worse.  Obviously the first time Max realizes the power of the magic marker is after he was being a normal child drawing monsters and other little boy things.  Nothing out of the ordinary here at least until the monsters stand up from the page and enter the real world.</p>
<p><a href="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/03/max-2010-03-25-09-45-35-20.jpg"><img class="aligncenter size-medium wp-image-5029" title="max 2010-03-25 09-45-35-20" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/03/max-2010-03-25-09-45-35-20-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Press Play have gone all out with Max and the Magic Marker and paid attention to the greats in the side scrolling games genre and taken some basic elements and turned others on their ear.  For instance while Max can, and needs to, jump on platforms that are genre standard, sometimes getting to those platforms is not so standard.  Another unique method of play is the way you dispatch enemies.  To defeat enemies, you guide Max to a safe location on the screen, if there is one, and draw an object to drop on the enemies (no matter how hard I tried, everything I drew came out as a blob).  The key here is how much ink you use for the object in question and the height it drops from. The ink, ah yes, the orangish stuff you collect in those little bubbles (other things you are collecting are secrets in blackish bubbles and &#8220;ideas&#8221; in the blueish-silver ones).  You have to have ink to do anything with the marker so don&#8217;t pass up any of them.</p>
<p><a href="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/03/max-2010-03-25-09-45-23-10.jpg"><img class="aligncenter size-medium wp-image-5028" title="max 2010-03-25 09-45-23-10" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/03/max-2010-03-25-09-45-23-10-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Other innovative uses of the marker are abundant and even sometimes outside the box.  Come to a chasm that Max just cannot jump across, just draw a bridge to span the pit and walk across.  Same thing for items that are placed too high to reach by normal jumping, draw a staircase or whatever you feel is needed to accomplish your goal.  Little details like this are all over the game levels so keep an eye out, if you are stuck, you probably aren&#8217;t paying attention to the surroundings.</p>
<p><a href="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/03/max-2010-03-25-09-55-15-48.jpg"><img class="aligncenter size-medium wp-image-5034" title="max 2010-03-25 09-55-15-48" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/03/max-2010-03-25-09-55-15-48-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Gravity plays a huge part in the way you are going to complete the various puzzles Max faces.  Even though you must keep collecting ink to store up for attacks and completing the puzzles, you won&#8217;t get far if you ignore gravity very long.  Draw a bridge that doesn&#8217;t quite reach the other side and it will just fall.  Same thing if you draw a ramp or stairs that don&#8217;t rest against something in the level, very interesting situations abound if you didn&#8217;t grab every bit of ink in a level.  Using gravity to your advantage and you can come up with unique ways to accomplish various tasks.  Don&#8217;t feel like doing the boring bridge to cross a chasm?  Draw a triangle on the ground, put a straight line across it and stand on one end and drop a heavy blob of ink on the other and propel yourself across.  Depending on your artistic, and ink, level you may not be able to be so elaborate.  Very rarely are you left with a lot more ink than is needed to complete a task at hand.</p>
<p><a href="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/03/max-2010-03-25-09-52-26-25.jpg"><img class="aligncenter size-medium wp-image-5031" title="max 2010-03-25 09-52-26-25" src="http://webguyunlimited.com/pixelperfectgaming/wp-content/uploads/2010/03/max-2010-03-25-09-52-26-25-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Music was handled by Analogik who did an awesome job with the in-game tunes.  Very fitting to the fun style that Press Play have injected into Max and the Magic Marker.  Sound effects are just as noteworthy, water sounds like water, creatures give a good grunt when defeated, etc.  The same amount of care that was put into the graphics and gameplay was obviously taken with the music and sound effects which help round out this great game.</p>
<p>The monster you created that started this series of events will periodically drop in and take your ink, don&#8217;t worry, this happens at preset locations when you pass a certain sign (only once or twice I had to actually kill myself because I didn&#8217;t have ink to do anything to progress).  The level design is great and fit in with what you would expect from someone like Nintendo for the most part (Nintendo wouldn&#8217;t be so kind as to give quite as many hints as to what to do next for instance).  If you are looking for a platformer that recreates that sense of accomplishment most of us felt when we played games like Super Mario Bros for the first time then definitely get Max and the Magic Marker today.</p>
<p>Rated: 8 out of 10<br />
Review by: Carl &#8220;triverse&#8221; Williams</p>
<p>Max and the Magic Marker by Press Play &#8211; website<br />
Rated: 7 by PEGI / E for Everyone<br />
Platform: PC, Mac and WiiWare  (<a href="http://maxandthemagicmarker.com/demo/" target="_self">Browser based demo available</a>)<br />
Price: $20 (Available at the <a href="http://maxandthemagicmarker.com/shop/" target="_self">Press Play Store</a>)</p>

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