BOH by developer editel is a unique shooter that doesn’t take advantage of modern 3D effects or high-end sound effects. Its 2D top-down visuals resemble something a bit more primitive at first glance, but looks can be deceiving. Developer editel spent most of its time fine-tuning the gameplay. BOH places the player inside dark dungeons crawling with monsters. The object of the game is to survive, kill the creatures, and to eventually kill the Masters.
The Masters are God-like beings that must be eliminated at all costs. During your adventure in these dark corridors, you will find items that will increase your firepower, your health, and even items like flashlights that will greatly enhance your viewing distance.
It is strongly suggested that you search for flashlight upgrades first; finding your way through the dungeons can be difficult. The dungeons have no walls (they are represented by darkness) which can make it difficult to discern between a wall or a possible exit into another room. Luckily there is a mapping system that can help you navigate through each room.
As stated earlier, BOH’s graphics are functional but nothing special. Developer editel stated that they wanted to retain a classic look by keeping them simple. This way of thinking may turn off the younger crowd weened on 3D explosions, texture-mapping, and transparencies, but older gamers will certainly appreciate the classic feel.
BOH is a quaint little game with plenty of heart. It harkens back to the days of computer gaming when gameplay took priority over graphics. While it won’t win any awards for its graphics, it will win over the hearts of anyone willing to venture into its dark corridors.
A playable demo is available for the Amiga (yes, the Amiga computer), PC, Mac, and Linux platforms. The ISO image is EUR 10 and retail (CD-ROM with box and user manual) is EUR 12.50.
Score: 6 out of 10
Mike “STGuy1040” Pittaro
Platform reviewed: PC